If you had looked at the state of Psygnosis in 1990 and tried to decide which of their outside developers would break the mold of beautiful-but-empty action games, you would have no reason to single out DMA Design over any of the others. Certainly Menace and Blood Money, the two games DMA had already created for Psygnosis, gave little sign that any visionaries lurked within their ranks. From their generic teenage-cool titles to their rote gameplay, both games were as typical of Psygnosis as anything else in their catalog.
And yet DMA Design — and particularly their leader, David Jones — did in fact have abilities as yet undreamt of. People have a way of surprising you sometimes. And isn’t that a wonderful thing?
From Deluxe Paint to millions of units shipped. For the most part, pretty wholesome unless you had a penchant for hitting the nuke button to see particle effects.